martes, 22 de septiembre de 2020

Game 381: Quest Of Kings (1990)

           
Quest of Kings
Canada
Independently developed and published as freeware
Released in 1990 for Commodore 64
Date Started: 15 September 2020
Date Ended: 20 September 2020
Total Hours: 9
Difficulty: Moderate (3/5)
Final Rating: (to come later)
Ranking at Time of Posting: (to come later)
    
For fans and bloggers of computer role-playing games, there are few resources on the web that are more important--more awesome--than the Museum of Computer Adventure Game History. Since 2001, creator Dr. Howard Feldman, a Toronto biochemist, has provided high-quality scans of the boxes, disks, manuals, clue books, maps, and accompaniments to thousands of computer adventure and role-playing games, most of them curated not from other sites but from scans that Feldman has made of the items in his physical collection. He also has complete sets of gaming magazines, newsletters, and hint books. The brick-and-mortar "museum" is not open to the public, but once I'm allowed to travel to Canada again, I would love to visit Dr. Feldman some day in Toronto and see some of his treasures in person. He has an original copy of Akalabeth donated by Richard Garriott himself.
    
What is less well known about Dr. Feldman is that while he was still a high school student, he wrote two freeware computer RPGs: Quest of Kings for the C64 in 1990 and The Search for Freedom for the PC in 1994. Neither is going to be "Game of the Year," but they're both reasonably fun freeware games, and the young Feldman notably did all the programming, graphics, and sound effects himself. The game uses Dungeons and Dragons conventions and plays a bit like a small D&D module.
         
Exploring the hallways of the dungeon. The compass doesn't appear until you find and equip a compass.
            
Quest of Kings takes place in the land of Kwantulaursia (whoa), where peace was kept for centuries by the custom of simply obeying whoever wore the magical Crown of Kingship. But, as often happens in such stable societies, a necromancer called the Evil One decided to take the crown for himself. He raised an army of beasts, orcs, and undead, and stole the crown from good King Cersis VI, leaving the land in chaos. Figuring that one agent is less conspicuous than an entire army, king's men have been putting posters in local taverns. The PC sees one, grabs a dagger, gets some advice from a wizard named Bagle, and assails the Evil One's lair.
    
A bit of the backstory.
         
A couple of bars of Bach's Toccata and Fugue in D Minor play over the title screen, and then we get a little of Grieg's "In the Hall of the Mountain King" as the game loads. Character creation consists of random rolls for to-hit score, maximum hit points, dexterity, strength, and armor, then a name. Soon, the character is at 0,0 on Level 1. Except for a few places in which you have to enter text, the joystick controls all the action. Even visiting inventory requires pushing down and the button at the same time.
    
The dungeon consists of four 16 x 16 levels. There are no open areas--every square is its own room or section of a corridor--so it took me a while to map. There are the usual tricks like teleporters, secret doors (identifiable by a small mark in the lower-right corner), and one-way doors. Levels 1, 2, and 3 are connected by multiple staircases, but there's only one heading down to Level 4.
            
My maps of the four levels.
        
Encounters come along every 10-12 steps, roughly. Each level has its own set of foes. After an initial screen in which the player can fight or flee (fleeing works about 80% of the time), his options are attack, defend, or visit his inventory to use an item. Enemies only attack; none of them have magical abilities or special attacks, not even those that you would expect, like ghouls and snakes. Combats can take a long time, particularly if you're attacked by a group with lots of foes, and I was appreciative of VICE's "warp" mode to get through most of them.
     
The major downside of the game is that there's no experience and no leveling. Whatever you started with in terms of maximum health and other attributes, you're mostly stuck with. The only way to get stronger is to find better items at the end of combat. (Items are never found outside of combat.) Since you have an equal likelihood of finding something useful whether you fought 6 orcs or just one, it's best to flee combats with large parties.
            
Combat options with a vampire lord.
          
Inventory items get progressively better on lower levels. They include armor, weapons, shields, helms, bracers, gauntlets, and occasional magical items like Wands of Magic Missile, Wands of Fireball, and Scrolls of Death. Most important are healing ointments and potions; if you don't find any of these, you can't heal. Healing items can only be used outside of combat, which causes some problems late in the game when you face large parties of very hard enemies. A high maximum hit point during character creation is a must.
          
My inventory late on Level 2.
        
Level 1's enemies include orcs, kobolds, pygmies, and goblins. With luck, you can find a long sword, a shield, scale armor, and maybe a Wand of Magic Missiles before heading downward. Level 2 has ghouls, skeletons, and minotaurs, and you start to see the first magic items, like short swords +1. Level 3 really kicks it up a notch in enemy difficulty with robotic clones, red dragons, crystal warriors, trolls, and king cobras, but you get even better equipment, including some +2 items. Level 4 features vampire lords, werewolves, war giants, manticores, and dragon kings; here, you can find Gloves of Strength and Helms of Dexterity (both raise their attributes to 18), Bracers AC4, and +4 weapons and shields. There are also high-level magic items to use, such as Scrolls of Death and grenades. The trick is to not go to the next level until you have the best stuff from the current one.
           
Some of the many monster portraits in the game. I want to see that wolf on a t-shirt.
         
The lack of character development otherwise would make for a relatively boring game except for Quest's use of special encounters and riddles. Each level has a few "boss" creatures, usually guarding a room with a key piece of intelligence. On Level 1, for instance, a magic mouth says, "He had vowed no mortal brave would take him to his very ________." A little thought to the rhyme reveals the answer as GRAVE. At this, the mouth says, "Until he came along to prove him wrong. A man known as Sir Dave!" This isn't just doggerel. On level 2, you have to give Dave's name, as well as his hometown, to open the doorway to the stairs to Level 3. You also have to slay a red dragon to get into this area.
          
Recording such messages on the walls is vital to winning the game.
          
Level 4 ultimately brings you face to face with The Evil One, and to defeat him, you have to have been paying attention to several clues. If you just attack him, he immediately kills you with a fireball. Instead, you have to choose the "Talk to him" option.
            
The "bad" ending.
        
Previously, a clue has alerted you that you can "speak the four-letter word to bring the evil one to your mercy." You have also seen a bunch of "jibberish" on a wall that reads: "FTRAX FROJ HBL BNL OV EYTNANM WIPFL OSK IQUG." I thought at first that this was a cryptogram, but no solution made any sense. I then realized you have to look at it along with a clue from a magic mouth on Level 2: "Search with all your 'heart' on the level below for the word you seek." The nonsense text string has LOVE embedded within it, which is what you have to say to the Evil One.
                  
This is the wussiest way that I've ever won an RPG.
          
In disgust, the Evil One flees, leaving you to content with three war giants followed immediately by six shadow lords with no way to heal in between. There is no way to win this battle through conventional attacks. You have to have at least a few high-damage magic items. I had to reload and grind a bit until I had a Scroll of Death and a couple of grenades. These together let me kill the two parties before I ran out of hit points.
 
After this battle, you'd better have a healing potion, because you then have to fight another double header. The first is against the Evil One, who cannot use magic because of your repetition of LOVE, but can still use physical attacks. He's not too hard, but just as he dies, he casts a spell that replicates you and forces you to fight against a shadow of yourself. This battle is a little harder.
          
Chester's shadow is a little more pear-shaped these days.
       
Once the battles are done, you still have to find your way to the central chamber of the level and the Crown of Kings. Outside, a magic mouth says that you have to give it two words. Again, you have to interpret a couple of clues that you found in other rooms:
         
  • "It is to be supposed that the first isn't closed."
  • "After all else had failed, he was left with no choice but to ask politely."
             
The mouth did not like my first attempt at a two-word phrase.
         
Together, these reveal that the phrase is OPEN PLEASE. It took me a long time, particularly because I hadn't encountered the first message on my first pass through the area.
     
After this, you can enter and pick up the Crown of Kings, which makes you the king. Your inventory screen even changes to put "King" before your name.
             
Placing it on my own head feels a bit presumptuous.
         
Unfortunately, this is where things fell apart for me. The game says that you have to find your way to the surface, but I can't figure out how to do that. The down ladder from Level 3 to Level 4 is on the other side of a one-way door, so there's no way to get back to the rest of Level 3. I searched every square of Level 4 and didn't find an alternate ladder or teleporter. I tried using all my times as well as fighting random battles to see if the enemies dropped a Scroll of Teleport or something. No luck. I even tried letting myself get killed, but that just resulted in the "game over" screen. Dr. Feldman didn't remember, either. It's possible that it's a bug and no one ever made it this far before; the only way to be sure would be to search the source code, which you're welcome to do at the link below.

Chester is king. I'm going to consider this "won."
       
A search of text in the game file suggests that you are supposed to make it to the exit and that when you arrive, the ghost of the Evil One appears to vow revenge just before the entire dungeon collapses. Back in town, the Kwantulaursians proclaim you their king, throw a party, and end the game with a toast to your health. However, the game notes ominously that there is an "unwelcome guest" within the crowd.
       
Aside from the riddles, which were fun and occasionally challenging, it's a fairly basic game, but I'm not going to criticize something that a 10th-grader created as freeware. It earns a 17 on my GIMLET, doing best in "encounters" and "gameplay" (both 3s), the latter primarily for its moderate difficulty and length. Four dungeon levels is an ideal size for a game of limited content. It gets hurt in its lack of NPCs and economy. The monster graphics are worth a note. Although clearly the product of an amateur designer, they have a certain goofy earnestness about them, and it's hard not to be a little fond of them.
               
He certainly looks evil.
        
I wrote to Dr. Feldman to ask him a few questions about the game, and he was kind enough to supply his original notes, maps, and code, which he said I was welcome to share, so feel free to download and review it. I can interpret a little, but I'm not sure I see anything that would have been triggered by the final encounters and changes the layout of the dungeon.
    
Feldman started creating a Quest for Kings II the following year but never finished it. It somehow got out, and some sites offer it for download, but all you can do is create a party and look at the backstory. It would have been a more ambitious game, with a four-character party composed of the standard D&D races, classes, and attributes, except for a race called "Teddy" where you would expect to see a hobbit. The party is expected to stop the return of an evil archmage named Kamazol, one slain but now returned as a lich, but first they have to free themselves from a local jail. Many of the plot elements and mechanics made their way to Feldman's The Search for Freedom (1994) for DOS, which he finished around the end of his last year in high school. Feldman still sells Search as shareware on his web site; I look forward to playing it eventually. It promises to blend Ultima-style world exploration with Pool of Radiance-style combat.
            
Wow, he really meant "Teddy."
         
I'll be visiting the Museum less and less in coming years. Although the site has some games that stretch into the mid-1990s, Feldman says that he's generally only interested in titles from 1992 and earlier. This blog would have been a poorer place if not for his images and documentation, and we all owe him a debt of gratitude for his work as an RPG creator and curator.
   
   

lunes, 21 de septiembre de 2020

Griffon's Keep - A Battle Map For AD&D/Roll20

To keep my games alive, I've pivoted to online/virtual tabletop play. To help make the games feel more personal, I purchased a yearly subscription to Zoom. (If you do this, use the coupon code and save some money!) Last night, my Western Borders group got together on Zoom, and it worked great! Both video and audio quality were clear. It was wonderful to see my online players for the first time!

As a surprise, I wanted to give the Western Borders folks a better experience in their current quest. They've been battling the inhabitants of Griffon's Keep (a ruined castle complex deep in the forests) for nearly a calendar year, and they are getting close to the finish. So, I did a bit of research and bought a copy of DungeonDraft. This is a very easy-to-use piece of software that makes creating these top-down maps a cinch. If you've used Wonderdraft - the world-mappiung software, you're familiar with "Megasploot" and their coding. DungeonDraft is similar in approach.

Here's Griffon's Keep as seen in Roll20!


Yes, that's the Moathouse in the lower left, recast as the keep's gatehouse!

This map is huge, but if you'd like to use it for your own games, I've put a version up on Google Drive for you - just click this link. https://drive.google.com/open?id=10XMdJsb49tC03Cwf0-IxuqTQ4JO57Ve9

I also have interiors, and I'll release them once the PCs are done vanquishing the necromancers and evil-doers within!


sábado, 12 de septiembre de 2020

Rescue And Recovery

I own a hobby game store but one of my other hobbies, the one that takes all my meager disposable income, is overlanding and off roading. I have been stuck many times in my Jeep. For a while, it seemed like that's what you did, drive until you got stuck. I learned a lot during this time, both about preparation and technique as well as wisdom in avoiding mistakes.

Once I tried to get up a muddy hill and slid back down sideways, nearly over an embankment. I tried several more times and slid into the exact same nook on the hill, a little closer to the edge each time. Eventually I got half way up, avoided the slide, and winched my way over the top. My friend who didn't get stuck was focused on getting me to learn how to navigate the vehicle up the hill. I just wanted to get to the top. My installer thought I was foolish to buy a winch, "I've been off-roading for 20 years and never used my winch." Well, he never went with us. I ended up using the winch several more times that year. There are some fundamentals to off-roading that apply to business.

Be prepared. In my Jeep sliding situation, I had the original, street tires on the vehicle. I had no business being in mud. A wiser me would have looked at that hill and said "Nope! We go around." In business this means having some form of reserve. A cash reserve is the most obvious. Before we had our large construction project, with tremendous debt, I had cash reserves. We would look around and try to solve problems with money, rather than seeing problems and putting them on my white board of shame, a list to be solved another day.

Being prepared also means having a plan. What would you do if you were forced to shut down for a long period of time? Would you continue the business at all? That's the first question. Is it worth it? If so, how? Having checked your resolve ahead of time means you are acting on your plan while others are searching their hearts. This is a discussion I've had with friends and family many times, and the weekend before I was shut down, we revisited this. Is it worth continuing if they shut you down?

Self rescue. Rule zero of survival is nobody is coming. Be self reliant. With rule zero in mind, how are you going to self rescue in a time of crisis? You should certainly call for help, but remember, nobody is coming. Hope they come, expect they won't. My solution was to set up an online store and do no-contact home delivery. The best time to have set up an online store was a year ago, but you do what you can in the time of crisis. In coming days, I will change that to far less profitable, but safer, shipping of all orders. Nobody is coming. I'll believe there is an outside solution when the money hits my bank account.

Call for help. Nobody is coming, but they might. I've got a ham in the Jeep, but I really want a satellite communicator. The price tag and subscription throws me off, but before every big trip, I consider it again. How remote is this trip? Who am I going with?

In the case of the business, I'm refinancing my house to acquire cash out and tapping investors for a "cash call." This alone is probably enough to self-rescue, assuming things go back to normal. They'll never be normal again. When I went to initiate a refinance, the first several days the banks were swamped and stopped publishing rates. The next week, my mortgage broker added me to her schedule. It has been three weeks and she hasn't called me back. I'm half way through a refinance with a second broker. Is it possible this falls through? Absolutely. Should I have relied on the first broker? Nobody is coming.

I'm also applying for an SBA economic injury disaster loan, and was recently approved for one. Next is the PPP payroll protection plan, which really will employ my staff for more hours than I would give them otherwise, probably building a new online store I should have created a year ago.

One of these things needs to happen. I need the mortgage refi or the SBA loan and gravy if I get both. Let's turn failure into an embarrassment of riches. Since nobody is coming, sending out a request for help on every frequency might increase my chances somebody comes. If nobody comes, the online store becomes an even hotter priority. Everyone is screwed. It is to everyones interest to be patient and allow self recovery. It's the best option since nobody is coming.

The time to be prepared with a strong resolve and resources in place, was before this happened. The time to begin the self rescue and call for help was last week. The time to accept nobody is coming and figure this out on your own is now.

Game Boy Interface Revisited

A few years ago, I discussed a piece of homebrew software called Game Boy Interface (GBI).  GBI was written and is maintained by a GameCube enthusiast who goes by the handle Extrems.  Extrems intended to replace the official Game Boy Player (GBP) Start-Up disc for the GameCube which, when combined with the attachment that is fitted underneath your GameCube, allows you to play Game Boy, Game Boy Color and Game Boy Advance cartridges using genuine GBA hardware.  Before GBI, if you did not have the official disc, your GBP attachment was useless.  GBI quickly made the official disc essentially obsolete, but the software has been radically revised since I first profiled it.  Let's return and see what's changed and I will give my own personal take on how I like to use the software.  This will not be a fully comprehensive guide because there are features geared toward hardware I do not own and uses I do not put GBI, but if you are new to GBI you may find something here instructive.

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jueves, 3 de septiembre de 2020

Sega CD - The Other CD Expansion


The Sega CD is treated like the unwanted step-child of the CD expansions.  Early CD systems and expansions before the PlayStation were not the breakthrough product their manufacturers hoped they would be.  They did not deliver the substantially superior gaming experiences they promised and were generally considered too expensive for what they did deliver.  And what they delivered was often unimpressive, ports of cartridge games with enhanced audio and superfluous cutscenes, FMV games which relied on route memorization, PC game ports that had no business being run on hardware that did not have a hard drive, a keyboard or a desk with which to use a mouse and interactive entertainment software which was barely interactive and not entertaining.  Today we are going to take a look at the Sega CD, its hardware, its quirks and ultimately the games that make it worth considering as a device on which to play games rather than to put on a collector's shelf.

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